VR Sports Classroom

Mobinus Inc., Leading Trends With Ideas and Technology

VR Sports Classroom

A next-generation physical education system for nationwide Elementary · Middle · High schools, ICT-based life-like convergence sports contents classroom

  • 황사, 미세먼지 및 대기오염의 유입

    Increase in air pollution such yellow dust and fine dust

  • 청소년 야외활동(운동량) 감소

    Decrease in outdoor activities(exercise) for youth

  • 기술 기반 실내 체육 환경 조성

    Creation of technology-based indoor physical environment

VR Sports Room Process and Characteristics

Nationwide Next-Generation Physical Education System

  • 1. 사용자 등록 단계

    1. User Registration

    Register personal information

    Receive ID

  • 2. 처방 및 준비단계

    2. Prescription and Preparation

    Displays exercise status

    Displays usage status

    Print standard data

  • 3. 피트니스 활동단계

    3. Fitness Activity Stage

    6 types of devices

    29 types of contents

  • 1. 사용자 등록 단계

    4. Result Check and Healthcare Management

    Calculation of total and individual amount of exercise

    Checking of increase in exercise count per element

    Report of status and results

    Accumulation of real-time data

  • Variety

    Various Devices & Future-Education
    Content

  • Efficiency

    Providing of an environment where many can exercise simultaneously

  • Effectiveness

    System of comprehensive physical strength enhancement

  • Universality

    Processed based on all age groups by grade, providing of an environment where anybody can enjoy sports

VR Sports Room Process and Characteristics

Nationwide Next-Generation Physical Education System